What are powerups?
Special abilities you activate on a prediction to gain a competitive edge in the tournament.
General rules
Single use. Each powerup can be used only once per tournament, no matter how many groups you play in or how many matches the tournament has.
Irreversible. Once activated on a match, it cannot be moved to another match, transferred or removed. If the match is cancelled or rescheduled, the powerup stays attached to that prediction.
Enabled per group. Each group admin decides which powerups are available to members. The same powerup can be active in one group and disabled in another.
Activation. All powerups must be activated before the match starts, from the prediction screen.
Combining. Only one powerup can be activated per prediction.
Optional. Using powerups is not required to play.
Double Points
Doubles the points earned by a correct prediction on a specific match. If you get nothing right in that match, the powerup is consumed without generating extra points.
💡 Use it strategically on the match you feel most confident about.
Late Change
Must be activated before the match's scheduled time. Once active, it lets you change your prediction one single time after the match has started, up to exactly 45 minutes after the scheduled start time (not the actual kickoff). This window is fixed and independent of first-half stoppage time.
⚠️ Once 45 minutes have passed from the scheduled time, no more changes are possible.
Spy
Must be activated before the match starts. It lets you see another group member's prediction for a specific match. If that member hasn't predicted yet, you'll see a notice saying there's no prediction registered. The powerup is consumed on activation, whether or not the other member had predicted.
🔔 The spied member gets a notification that someone in their group used Spy on them, but your identity is not revealed.
A well-played powerup can define your matchday. Pick your moment wisely.
